

It was also announced that the game would offer "three times the amount of music (compared with Fallout 3)," combining the instantly recognizable with the lesser-known tracks by well-known artists. In addition, he crafted the soundscapes with unorthodox instruments focusing on three elements: "classical instruments electronic instruments and a non-musical instrument or an ethnic/primitive instrument." Players could immediately tell what sort of area they were in based on the background instrumentation.

He combined a real piano with an electric piano to make a "sound that is really round and not bright at all but very lush." For Fallout 4, he felt that game is a more personal story, this time making the piano take a more prominent role in the game's score.

Composer Inon Zur returned to create the orchestral score.
